Description

Learn about modal logic and philosophical understandings of possibility as you solve puzzles. You are a new employee for the Bureau of Impossibilia, tasked with altering the nature of possibility.

Purpose

This game was made for the first Philosophy Game Jam. I wanted to add a lot more content and unfortunately didn't even have time to make difficult puzzles. However, I would like to improve this game to the point that it could be used to teach students about possible worlds semantics in philosophy.

Controls

Click on buttons and icons with the mouse.

Use arrow keys/wasd to move elements of the ui

Use Esc to exit a puzzle.

Comments

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Well done! Really enjoyed the puzzles and combining my knowledge of logic with philosophy. The UI was less enjoyable though d:

Neat idea for a game!