Hikikomori is a person who has shut themselves off from society. It is estimated that around 1 million people in Japan are hikikomori. This game explores the life of Tazaki Yasu as he attempts to leave his home and overcome his disorder.

In the game you manage Yasu's hunger, anxiety, and money. He needs to continue getting money from his parents to afford his rent and food. He needs to reduce his anxiety to get up the courage to take the first steps out of his apartment.

The game mixes resource management with some puzzle elements, as you need to keep Yasu's apartment clean enough to move around in.

Small Problems:

The title was originally in Japanese, but that got lost when I made the build of the game.

Originally the screenshots on this page were part of the tutorial, but they also got lost when the game was built.

UI element placement may be wonky

Bigger Problems:

It is possible to get through the door when the anxiety is at 100.


wasd - movement

space - interaction

esc - menu

More information

Published 250 days ago
TagsLudum Dare 37
LinksLudum Dare


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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?